#include <SDL/SDL_events.h>
#include <SDL/SDL.h>
class Scene
{
private:
    bool exited = false;
protected:
    int height,width;
public:
    Scene() =default;
    Scene(int width, int height);
    ~Scene() = default;
    virtual int update(float delta);
    virtual void render(SDL_Renderer* render);
    virtual int handleEvent(SDL_Event &evt);
};